I had finished concept art of this character Kristen for a while so I decided to start working on her model!
This sculpt was done in ZBrush and will be retopologized in Maya. I sculpted hair, but I think I may experiment with doing hair simulations instead in the future once she's all textured and rigged.
Below is also a work in progress of the body sculpt. I want to play around with her proportions before I move forward, so I made sure to keep things in simple shapes and have a representation of most of the muscle group in seperate pieces so I can easily move things around. My workflow typically goes along with this philosophy, I always make sure to keep things really blocky at first and just get something down to visualize the final product before committing!
Sculpted in ZBrush.