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Kristen (ZBrush Sculpt)

I had finished concept art of this character Kristen for a while so I decided to start working on her model!
This sculpt was done in ZBrush and will be retopologized in Maya. I sculpted hair, but I think I may experiment with doing hair simulations instead in the future once she's all textured and rigged.

Below is also a work in progress of the body sculpt. I want to play around with her proportions before I move forward, so I made sure to keep things in simple shapes and have a representation of most of the muscle group in seperate pieces so I can easily move things around. My workflow typically goes along with this philosophy, I always make sure to keep things really blocky at first and just get something down to visualize the final product before committing!

Sculpted in ZBrush.

Pose for the thumbnail

Pose for the thumbnail

The sculpt with hair. I'm thinking this hair will be temporary as I'd like to play with a simulation instead.

The sculpt with hair. I'm thinking this hair will be temporary as I'd like to play with a simulation instead.

(Without hair to better show head sculpt)

(Without hair to better show head sculpt)

WIP Blockout of a body to be updated.

WIP Blockout of a body to be updated.

My collage of references. (Illustrations all by me.)

My collage of references. (Illustrations all by me.)